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![]() 2 was basically the first game with increased difficulty and new mechanics in the form of wind and the Poison Mushroom. The story goes, then Nintendo of America president Howard Lincoln sampled the Super Mario Bros. The game was Doki Doki Panic, a Famicom (Japan’s NES) platformer. Compared to the game that came before it and the game that would come after it, Super Mario Bros. Not only that, the game had a distinct Arabian motiff: Flying Carpets, Lamps and so on. 3), Bowser was not the final boss: It was a giant frog named Wart. Unlike the prequel and the Sequel (Super Mario Bros. In exchange for being a single-player game you could play as Mario, Luigi, Peach or Toad and each of them played differently: Mario was balanced, Luigi could Super Jump (which would return in later games), Peach could glide (reused in later games) and Toad could chuck objects faster than the others. Those of you in North America who played the NES have likely played this version of Super Mario. This was the one time Nintendo literally made two different sequels to Super Mario Bros. ![]() Depending on the promise, sometimes the prototypes they passed on will see a release at a later time. …This happens far less today than it did 30 years ago but often, a game maker would make two or more prototypes of an upcoming game and then pick the one they like the most to focus on.
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